Abstract
Many Cerebral Vascular Accident (CVA) patients suffer from gait and balance problems, which have a large impact on daily functioning. During clinical rehabilitation, a multidisciplinary team uses advanced training facilities to help patients regain optimal function. After discharge, however, CVA patients have difficulty to continue training to improve or even maintain their perceived functioning level. One of the limitations of at home training is that patients do not receive any feedback on their performance and progress. Feedback on the execution is important in CVA patients because sensorimotor feedback is disturbed. Moreover, feedback on the progress of their functioning level keeps the patients motivated. Within our project "Movin(g) Reality"we are developing two patterns: Train@Home, and Train2Go in addition to the already existing pattern Train@TheClinic.
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CITATION STYLE
Theunissen, T., Ensink, C., Bakker, R., & Keijsers, N. (2020). Movin(g) Reality: Rehabilitation after a CVA with Augmented Reality. In ACM International Conference Proceeding Series. Association for Computing Machinery. https://doi.org/10.1145/3424771.3424819
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