Games are more varied and occupy more of daily life than ever before. At the same time, the tools available to study game play and players are more powerful than ever, especially massive data sets from online platforms and computational engines that can accurately evaluate human decisions. This essay offers six suggestions for future cognitive science research on games: (1) Don't forget about chess, (2) Look beyond action games and chess, (3) Use (near)-optimal play to understand human play and players, (4) Investigate social phenomena, (5) Raise the standards for studies of games as treatments, (6) Talk to real experts.
CITATION STYLE
Chabris, C. F. (2017, April 1). Six Suggestions for Research on Games in Cognitive Science. Topics in Cognitive Science. Wiley-Blackwell. https://doi.org/10.1111/tops.12267
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