Revisiting the effect of quality of graphics on distance judgments in virtual environments: A comparison of verbal reports and blind walking

91Citations
Citations of this article
90Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

In immersive virtual environments, judgments of perceived egocentric distance are significantly underestimated, as compared with accurate performance in the real world. Two experiments assessed the influence of graphics quality on two distinct estimates of distance, a visually directed walking task and verbal reports. Experiment 1 demonstrated a similar underestimation of distances walked to previously viewed targets in both low-and high-quality virtual classrooms. In Experiment 2, participants' verbal judgments underestimated target distances in both graphics quality environments but were more accurate in the high-quality environment, consistent with the subjective impression that high-quality environments seem larger. Contrary to previous results, we suggest that quality of graphics does influence judgments of distance, but only for verbal reports. This behavioral dissociation has implications beyond the context of virtual environments and may reflect a differential use of cues and context for verbal reports and visually directed walking. © 2009 The Psychonomic Society, Inc.

Cite

CITATION STYLE

APA

Kunz, B. R., Wouters, L., Smith, D., Thompson, W. B., & Creem-Regehr, S. H. (2009). Revisiting the effect of quality of graphics on distance judgments in virtual environments: A comparison of verbal reports and blind walking. Attention, Perception, and Psychophysics, 71(6), 1284–1293. https://doi.org/10.3758/APP.71.6.1284

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free