Validating the impact of gamified technology-enhanced learning environments on motivation and academic performance: enhancing TELEs with digital badges

12Citations
Citations of this article
124Readers
Mendeley users who have this article in their library.

Abstract

This research focuses on validating the impact of gamified technology-enhanced learning environments (TELEs) on motivation and academic performance. The study aims to categorize and design digital badges based on game mechanics and to evaluate the effects of two distinct types of digital badges on learning outcomes. The research involved 95 university students learning classical Japanese grammar. The findings reveal that digital badges significantly enhance learners’ intrinsic motivation, positively affecting all five dimensions of intrinsic motivation, while their impact on extrinsic motivation was found to be minimal. Additionally, when comparing the two categories of digital badges, no significant differences in effectiveness were observed. The primary interest of this paper lies in exploring the design and efficacy of digital badges within technology-enhanced learning environments, contributing valuable insights into how these elements can enhance student engagement and learning outcomes.

Cite

CITATION STYLE

APA

Luo, J. (2024). Validating the impact of gamified technology-enhanced learning environments on motivation and academic performance: enhancing TELEs with digital badges. Frontiers in Education, 9. https://doi.org/10.3389/feduc.2024.1429452

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free