Abstract
In Level 3 automated vehicles, preparing drivers for take-over requests (TORs) on the head-up display (HUD) requires their repeated attention. Visually salient HUD elements can distract attention from potentially critical parts in a driving scene during a TOR. Further, attention is (a) meanwhile needed for non-driving-related activities and can (b) be over-requested. In this paper, we conduct a driving simulator study (N=12), varying required attention by HUD warning presence (absent vs. constant vs. TOR-only) across gaze-adaptivity (with vs. without) to fit warnings to the situation. We found that (1) drivers value visual support during TORs, (2) gaze-adaptive scene complexity reduction works but creates a benefit-neutralizing distraction for some, and (3) drivers perceive constant HUD warnings as annoying and distracting over time. Our findings highlight the need for (a) HUD adaptation based on user activities and potential TORs and (b) sparse use of warning cues in future HUD designs.
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Detjen, H., Faltaous, S., Keppel, J., Prochazka, M., Gruenefeld, U., Sadeghian, S., & Schneegass, S. (2022). Investigating the Influence of Gaze- and Context-Adaptive Head-up Displays on Take-Over Requests. In Main Proceedings - 14th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2022 (pp. 108–118). Association for Computing Machinery, Inc. https://doi.org/10.1145/3543174.3546089
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