Uji Coba Gim Edukasi dalam Meningkatkan Hasil Belajar Bahasa Inggris

  • Arsyad S
  • Runniarsiti R
  • Swandi A
  • et al.
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Abstract

ABSTRACT This study aims to test the effectiveness of educational game-based digital learning media in improving grade IV elementary school English learning outcomes. The pre-experimental design and One Group Pretest-Posttest were used in this study with a sample of 20 students in a school in Makassar. Pretests and posttests are given to learners to obtain data on improving learning outcomes, which are then analyzed using t-tests and N-Gain. The results showed that there was a significant difference in test results between pretest and posttest seen from the sig.2-tailed value of 0.000, where this result was smaller than 0.05. In addition, an N-Gain of 0.49 indicates a moderate category and indicates that the trial of educational game-based digital learning media can improve student learning outcomes. Educational games can be used as an effective learning medium in the learning process and need to be developed in a better direction.   Keywords:  Learning Media, Educational Games, Learning Outcomes.

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APA

Arsyad, S. N., Runniarsiti, R., Swandi, A., Fauzan, A., Viridi, S., Burhan, B., & Rahmadhanningsih, S. (2023). Uji Coba Gim Edukasi dalam Meningkatkan Hasil Belajar Bahasa Inggris. Journal of Education and Instruction (JOEAI), 6(1), 47–54. https://doi.org/10.31539/joeai.v6i1.4954

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