Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality

3Citations
Citations of this article
23Readers
Mendeley users who have this article in their library.

Abstract

Personality characteristics can affect how much presence an individual experiences in virtual reality, and researchers have explored how it may be possible to prime users to increase their sense of presence. A personality characteristic that has yet to be explored in the VR literature is imaginative suggestibility, the ability of an individual to successfully experience an imaginary scenario as if it were real. In this paper, we explore how suggestibility and priming affect presence when consulting an ancient oracle in VR as part of an educational experience - a common VR application. We show for the first time how imaginative suggestibility is a major factor which affects presence and emotions experienced in VR, while priming cues have no effect on participants' (n=128) user experience, contrasting results from prior work. We consider the impacts of these findings for VR design and provide guidelines based on our results.

Cite

CITATION STYLE

APA

Jicol, C., Clarke, C., Tor, E., Yip, H. L., Yoon, J., Bevan, C., … Proulx, M. J. (2023). Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3544548.3581212

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free