Abstract
The short‐term effects on binocular stability of wearing a conventional head‐mounted display (HMD) to explore a virtual reality environment were examined. Twenty adult subjects (aged 19–29 years) wore a commercially available HMD for 10 min while cycling around a computer generated 3‐D world. The twin screen presentations were set lo suit the average interpupillary distance of our subject population, to mimic the conditions of public access virtual reality systems. Subjects were examined before and after exposure to the HMD and there were clear signs of induced binocular stress for a number of the subjects. The implications of introducing such HMDs into the workplace and entertainment environments are discussed. Copyright © 1993, Wiley Blackwell. All rights reserved
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CITATION STYLE
Mon‐Williams, M., Warm, J. P., & Rushton, S. (1993). Binocular vision in a virtual world: visual deficits following the wearing of a head‐mounted display. Ophthalmic and Physiological Optics, 13(4), 387–391. https://doi.org/10.1111/j.1475-1313.1993.tb00496.x
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