Video game and Catholic faith: Qualitative study on ‘That Dragon, Cancer’ among acolyte in Batam City

  • Wibowo T
  • Saribu A
N/ACitations
Citations of this article
7Readers
Mendeley users who have this article in their library.

Abstract

Video games are a means of entertainment especially among children and adolescent, including acolyte. Several video games use narration as dialogue to convey the story in video games. One of the video games that heavily focused on narrative is the video game That Dragon, Cancer. This video game tells of a family who has a child who has brain cancer. In that video game, it shows struggle of each family member deal with it in a surreal and enigmatic visual presentation. This study aims to prove is it possible to have positive view on Cotholic faith among acolytes by playing the video game That Dragon, Cancer. This study involved 30-acolyte which all of them play the video game without context and then we interviewed them. We found that the video game That Dragon, Cancer could create positive views of Catholic faith through narratives and video game design that show us to accept death and belief in God.

Cite

CITATION STYLE

APA

Wibowo, T., & Saribu, A. E. M. D. (2023). Video game and Catholic faith: Qualitative study on ‘That Dragon, Cancer’ among acolyte in Batam City. Serat Rupa Journal of Design, 7(1), 61–72. https://doi.org/10.28932/srjd.v7i1.5797

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free