Abstract
We propose a semantic parsing dataset focused on instruction-driven communication with an agent in the game Minecraft. The dataset consists of 7K human utterances and their corresponding parses. Given proper world state, the parses can be interpreted and executed in game. We report the performance of baseline models, and analyze their successes and failures.
Cite
CITATION STYLE
Srinet, K., Jernite, Y., Gray, J., & Szlam, A. (2020). CraftAssist instruction parsing: Semantic parsing for a voxel-world assistant. In Proceedings of the Annual Meeting of the Association for Computational Linguistics (pp. 4693–4714). Association for Computational Linguistics (ACL). https://doi.org/10.18653/v1/2020.acl-main.427
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