Abstract
In this paper, we present SimHuman, a platform for the generation of real-time 3D environments with virtual agents. SimHuman is highly dynamic and configurable, as it is not based on fixed scenes and models, and has an embedded physically based modelling engine. Its agents can use features such as path finding, inverse kinematics and planning to achieve their goals. The paper explains in detail design and implementation issues and presents the architecture of the system as well as an illustrative example.
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CITATION STYLE
Vosinakis, S., & Panayiotopoulos, T. (2001). SimHuman: A platform for real-time virtual agents with planning capabilities. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2190, pp. 210–223). Springer Verlag. https://doi.org/10.1007/3-540-44812-8_17
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