Abstract
Background. Valid, reliable, accessible, and cost-effective computer-training approaches can be important components in scaling up educational support across resource-poor settings, such as sub-Saharan Africa. The goal of the current study was to develop a computer-based training platform, the Michigan State University Games for Entertainment and Learning laboratory's Brain Powered Games (BPG) package that would be suitable for use with at-risk children within a rural Ugandan context and then complete an initial field trial of that package.
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CITATION STYLE
Giordani, B., Novak, B., Sikorskii, A., Bangirana, P., Nakasujja, N., Winn, B. M., & Boivin, M. J. (2015). Designing and evaluating Brain Powered Games for cognitive training and rehabilitation in at-risk African children. Global Mental Health, 2. https://doi.org/10.1017/gmh.2015.5
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