Immers sive servic ces in libr aries: pers spectives a and views s of library y professio onals

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Abstract

The and chal identified libraries devices a Printing, 3D conte will be us e paper aims to d llenges. Based o d. An online surv use HTC Vive a as a new service and Data Visuali ent, and construc seful to library pr determine whethe on the literature vey of library pro as their preferred e. Findings show ization. SWOT an ting metadata sch rofessionals who er AR and VR lib review, 40 libra ofessionals belon VR headset dev w that libraries ar nalysis of immer hemas for virtua plan to introduce brary services are aries that have i nging to the 40 id vice. Further, 54 p re offering new s sive services in li al content as the c e or experiment w e useful and, if so implemented aug dentified libraries percent of the re services such as ibraries identified challenging areas with augmented v o, what are the as gmented virtual s was conducted. spondents stated 3D Model Galle d VR content arch s that need furthe irtual reality serv ssociated opportu reality services Sixty-nine perce the circulation o ery, 3D Scanning hiving, copyrighti er research. The vices. unities were ent of of VR g, 3D ing of study

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Roy, S. G., & Kanjilal, U. (2022). Immers sive servic ces in libr aries: pers spectives a and views s of library y professio onals. Annals of Library and Information Studies, 69(3), 183–190. https://doi.org/10.56042/alis.v69i3.57019

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