Abstract
Video-based learning (VBL) provides self-paced and flexible learning. However, VBL is often a passive learning method. Active video watching (AVW) has been proposed as an approach to increase learner engagement. We investigate the motivation and perception of learners towards gamification to further increase engagement in AVW. Results from a survey in New Zealand and the Philippines show a positive perception towards integrating gamification into AVW, with learners preferring a combination of game elements rather than individual elements. Our findings provide foundations for a gamification intervention in AVW.
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Peiris, P., Galster, M., Mitrovic, A., Malinen, S., & Lumapas, R. (2023). Learner Perceptions on Gamifying Active Video Watching Platforms. In 31st International Conference on Computers in Education, ICCE 2023 - Proceedings (Vol. 2, pp. 1038–1041). Asia-Pacific Society for Computers in Education. https://doi.org/10.58459/icce.2023.1498
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