Abstract
A videogame to support the induction process to college students and having as specific application case the National University of Colombia is described. For its design, the 6i methodology for serious games was followed and, within its instructional component, four aspects that are recurrent in the literature as key for the transition from basic education were considered. These are, study habits, healthy life habits, the understanding of various academic concepts, and the campus recognition. Along with its design, a validation is also presented through a case study with 75 students from 20 university programs. Such validation considered the perception evaluation by means of a Likert survey. It was found that the majority of the students agreed with the different characteristics related to the gameplay, but mainly, that they found it useful to internalize the four above mentioned aspects.
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Moreno, J., & Álvarez, J. A. (2020). Mobile videogame as a didactic strategy to facilitate college adjustment. Formacion Universitaria, 13(1), 55–62. https://doi.org/10.4067/S0718-50062020000100055
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