Research on Distributed Virtual Reality Technology Based on VIRTOOLS in the Context of Big Data

0Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.

Abstract

In this paper, virtual reality development software Virtools is used as the main tool for scene rendering in distributed virtual reality systems. The nearest distance-based control strategy is designed to achieve synchronous interaction between nodes by utilizing consistency control and prediction algorithms for nodes in the same cluster. Optimize the virtual scene by using texture mapping, detail level, and dynamic loading techniques. Propose a distributed parallel drawing method based on image plane segmentation to accelerate image drawing. The analysis and testing of the multiuser virtual reality roaming system in this paper is completed from four aspects: offline training model evaluation amount roaming test, lock performance test, and operation sequence error correction test. Among the analyzed data, the average lock time overhead is 123us, which has no obvious connection with the number of nodes, the number of locking times, and the execution of operations. According to each lock overhead of 123us, the number of concurrencies allowed per second is 8563, which fully meets the requirements of the system at this stage.

Cite

CITATION STYLE

APA

Shi, M. (2024). Research on Distributed Virtual Reality Technology Based on VIRTOOLS in the Context of Big Data. Applied Mathematics and Nonlinear Sciences, 9(1). https://doi.org/10.2478/amns.2023.2.01472

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free