Developing STEAM using KINECT: A case study on motion-capture functions

0Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The purpose of this study is to develop a science & art convergence STEAM program that can be experienced through the KINECT interactive activities integration of art based on knowledge of science & technology. The program is structured based on the educational content and textbooks from the current curricula for elementary, middle-, and high-school students. Based on this, we developed the four KINECT program using the motion capture function. By using STEAM with KINECT to promote interest in science, and by providing an entertaining way to learn about science, it is possible for students to be more creative and well-rounded. It is also expected that, because the program combines art with science in a novel way, it has the potential to be widely distributed in the 2016 semester.

Cite

CITATION STYLE

APA

Kim, H. S., & Chung, S. H. (2015). Developing STEAM using KINECT: A case study on motion-capture functions. In Communications in Computer and Information Science (Vol. 528, pp. 491–495). Springer Verlag. https://doi.org/10.1007/978-3-319-21380-4_83

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free