Abstract
We present two proof-of-concept narrative VR experiences with a focus on sound-based physical interactions. Responding to a call to expand upon current design conceptualizations, we draw on tangible sound-based design in order to develop considerations for the body and physical environments within VR narratives. We propose that a focus on the actions the player is asked to perform (e.g., touch, stand, kneel, grasp, walk, listen, reach, dance) can contribute to an understanding of VR as a sensory, embodied medium that offers ways to playfully engage with physical reality rather than simulate it entirely.
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CITATION STYLE
Harley, D., Tarun, A. P., Stinson, B. J., Tibu, T., & Mazalek, A. (2021). Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative. In TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc. https://doi.org/10.1145/3430524.3440635
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