Comparison of Learning Outcomes between Gamification and Small Group Discussion in Head and Neck Clinical Anatomy among Phase 1 Medical Undergraduate Students

0Citations
Citations of this article
13Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Background: Anatomy teaching–learning often requires innovative teaching methods to enhance retention and engagement. This study compares the learning outcomes of gamification-based learning with small group discussions (SGDs) in understanding head and neck clinical anatomy. Methodology: In a prospective interventional randomized controlled study with 150 phase 1 medical students, learning outcomes of gamification-based learning and SGD were evaluated. Students were stratified by prior academic performance and equally assigned to two groups: an intervention group using gamification with branching clinical case scenarios via H5P (HTML5 Package) on Moodle and a control group participating in faculty-led SGD. Both groups undertook a multiple-choice pretest and post-test questionnaire comprising 15 questions. The gamification group navigated progressively difficult scenarios with clinical decision-making, while SGD focused on case-based discussions. Student perceptions were assessed using a Likert-scale survey. Independent t-tests and Chi-square tests analyzed cognitive scores and engagement. Results: Of 142 students, 70 per group were analyzed. The gamification group showed significant improvement in posttest scores (11.79 ± 3.9 vs. 8.9 ± 3.58, P < 0.001) compared to SGD (9.83 ± 2.24 vs. 8.1 ± 2.3, P < 0.001). Posttest scores were significantly higher in the gamification group (P < 0.001). Survey results indicated that 97% found gamification effective, with 94.2% reporting motivation compared to 74.2% for SGD. Conclusion: Gamification significantly enhances cognitive and affective learning outcomes in head and neck anatomy compared to SGD. Its interactive, clinically relevant design promotes engagement and retention, suggesting its potential as a valuable tool in medical education.

Cite

CITATION STYLE

APA

Shivaleela, C., Viveka, S., Umesh, S., & Shankar, N. (2026). Comparison of Learning Outcomes between Gamification and Small Group Discussion in Head and Neck Clinical Anatomy among Phase 1 Medical Undergraduate Students. National Journal of Clinical Anatomy, 15(1), 69–74. https://doi.org/10.4103/NJCA.NJCA_174_25

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free