Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics

123Citations
Citations of this article
137Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Today's virtual reality (VR) systems allow users to explore immersive new worlds and experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even high-end consumer systems use only basic vibration motors. This clearly precludes realistic physical interactions with virtual objects. Larger obstacles, such as walls, railings, and furniture are not simulated at all. In response, we developed Wireality, a self-contained worn system that allows for individual joints on the hands to be accurately arrested in 3D space through the use of retractable wires that can be programmatically locked. This allows for convincing tangible interactions with complex geometries, such as wrapping fingers around a railing. Our approach is lightweight, low-cost, and low-power, criteria important for future, worn consumer uses. In our studies, we further show that our system is fast-acting, spatially-accurate, high-strength, comfortable, and immersive.

Cite

CITATION STYLE

APA

Fang, C., Zhang, Y., Dworman, M., & Harrison, C. (2020). Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3313831.3376470

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free