Abstract
What is this? An exploration of well-designed games, game design “best practices,” solid steps in my Game Terakoya teaching, and straightforward questions for other teachers using games. I’ll loop back again and again ;) in this paper to the central concept of “loops:” sequences or systems that repeat and vary to different educational or entertaining effects. Why did you make it? I read and think a lot about games and game design. I also spend a lot of time designing and improving my teaching. I noticed the connections and wanted to create something that would help other teachers think about the loops in their teaching as well. Who is it for? It’s for experienced teachers: you’ve been teaching for “forever” … step back a bit from your work and think about whether your teaching is overly complex and not “loopy” enough. Let’s all aim for some elegant ludic language pedagogy!
Cite
CITATION STYLE
deHaan, J. (2022). Game loops, Game design loops, Game Terakoya loops and Ludic Language Pedagogy loops. Ludic Language Pedagogy, 4, 1–13. https://doi.org/10.55853/llp_v4pg1
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