Integrating role-playing games into computer science courses as a pedagogical tool

15Citations
Citations of this article
38Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Gaming has been identified as a way to increase student engagement in the classroom. This qualitative study explored 78 undergraduate students' experiences with a role-playing game infused into two computer science courses. Open-ended student surveys served as the primary data source to explore, "In what ways, if any, does role-playing quest based curriculum support student learning and engagement?" Key curricular innovations are described along with assignments and assessments that were integrated. Three broad themes emerged and identified personalized learning, deepened content understandings, and enhanced collaboration skills as three areas that supported student learning and engagement. Many students felt that the infusion of role-playing aspects into the courses supported their learning and engagement, but some students did not.

Author supplied keywords

Cite

CITATION STYLE

APA

Toth, D., & Kayler, M. (2015). Integrating role-playing games into computer science courses as a pedagogical tool. In SIGCSE 2015 - Proceedings of the 46th ACM Technical Symposium on Computer Science Education (pp. 386–391). Association for Computing Machinery. https://doi.org/10.1145/2676723.2677236

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free