Digital games and the development of plurilingual competence: Language models, language awareness and transformational play

3Citations
Citations of this article
20Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The potential of games to support language learning and acquisition – be it in the digital wilds or in the foreign language classroom – has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual outlook (Romanica, MElang-E, BabelAR, LoCALL, World of Languages), focusing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play. I finish with a discussion of overall trends that can be observed across the five games and ramifications regarding pedagogy and future research

Cite

CITATION STYLE

APA

Buendgens-Kosten, J. (2022). Digital games and the development of plurilingual competence: Language models, language awareness and transformational play. JALT CALL Journal, 18(3), 316–334. https://doi.org/10.29140/jaltcall.v18n3.548

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free