Towards a Gamified approach for enhancing VBE preparedness for establishing virtual collaborations

1Citations
Citations of this article
27Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Formation of collaborative settings (virtual organizations, collaborative network organizations, etcetera) is hindered by the lack of trust between unfamiliar but potential partners. Gamification is the application of game design principles to non-game environments. We claim that incorporating the concepts of gamification into Virtual Organisation Breeding Environments (VBEs) leads to building trust between VBE members, as well as motivating them to be proactive members of the VBEs that contribute towards the flourishing of VBEs. This paper explores a novel gamified approach, supported by a suitable methodology, to address the relatively neglected concept of ‘preparedness’ of VBEs.

Cite

CITATION STYLE

APA

Rajper, N. J., Reiff-Marganiec, S., & Nizamani, Q. U. A. (2016). Towards a Gamified approach for enhancing VBE preparedness for establishing virtual collaborations. In IFIP Advances in Information and Communication Technology (Vol. 480, pp. 165–177). Springer New York LLC. https://doi.org/10.1007/978-3-319-45390-3_15

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free