In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.
CITATION STYLE
Acampora, R., Geatti, L., Gigante, N., Montanari, A., & Picotti, V. (2022). Controller Synthesis for Timeline-based Games. In Electronic Proceedings in Theoretical Computer Science, EPTCS (Vol. 370, pp. 131–146). Open Publishing Association. https://doi.org/10.4204/EPTCS.370.9
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