Abstract
In this paper we present the experiences with serious games used in a special education school. Particularly, these games provides a engagement context to motivate students with special needs and introduce them basic instrumental skills. The paper summarises the intervention blocks and the games used for each. Finally, an outline of the key ideas to do a successful intervention are presented.
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CITATION STYLE
Montero, G., & Gomez, J. (2018). Serious Games in Special Education. A Practitioner’s Experience Review. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11112 LNCS, pp. 397–401). Springer Verlag. https://doi.org/10.1007/978-3-319-99426-0_50
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