Abstract
This article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of player into game space implied by the term immersion with one of simultaneous assimilation of the digital environment and presence to others within it.
Cite
CITATION STYLE
Calleja, G. (2007). Digital Game Involvement. Games and Culture, 2(3), 236–260. https://doi.org/10.1177/1555412007306206
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