Abstract
Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.
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CITATION STYLE
Klemke, R., Antonaci, A., & Limbu, B. (2019). Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11722 LNCS, pp. 613–616). Springer Verlag. https://doi.org/10.1007/978-3-030-29736-7_51
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