Chinese dark chess

34Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Chinese dark chess is a popular and easy-to-learn game in Asia. It differs from Chinese chess or Western chess by the characteristic of the possibility of revealing unknown pieces. So, luck may win a game by chance. Typically, a probabilistic behaviour that a player has to consider is implemented. Computer Chinese dark chess problems can be divided into three phases: (1) the opening game, (2) the middle game, and (3) the endgame. The main issue in the opening game is revealing pieces reasonably and effectively. In the middle game, the choice between revealing pieces and moving pieces becomes the critical issue. Designing a good evaluation function is important, both in the middle game and in the endgame. In an advantageous endgame, an interesting problem is how to capture all the opponent's pieces to win the game. Search-based methods, such as αβ pruning, are only adequate in cases where no revealing actions are considered. Programs that reveal pieces reasonably and effectively have a higher playing strength. In this note, we introduce the game Chinese dark chess and discuss some research topics about this game. Moreover, we propose some strategies for considering the revealing actions.

Cite

CITATION STYLE

APA

Chen, B. N., Shen, B. J., & Hsu, T. S. (2010). Chinese dark chess. ICGA Journal, 33(2), 93–106. https://doi.org/10.3233/ICG-2010-33204

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free