Abstract
Significant disparities in the learning styles of millennial students (students born after 1980) and those of their instructors have been documented. Shortfall is a board game designed to raise awareness of the concept of environmental decisionmaking in the supply chain. The project explores the hypothesis that millennial engineering students approach learning in a communal, active manner using trial and error approaches. Results of this pilot exploratory project suggest that engineering students are able to learn new information in a collaborative game approach, which impacts their confidence and self-awareness of their knowledge base. © American Society for Engineering Education, 2006.
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CITATION STYLE
Qualters, D., Isaacs, J., Cullinane, T., McDonald, A., & Laird, J. (2006). Assessment of shortfall: A board game on environmental decisionmaking. In ASEE Annual Conference and Exposition, Conference Proceedings. American Society for Engineering Education. https://doi.org/10.18260/1-2--713
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