Abstract
This contribution investigates a specific subcategory of digital comics - part of what I call 'expanded digital comics' - considered by many to be inherently more interactive than prototypical comics, and often related to video games. However, whether they are indeed more interactive, and what it means for a comic to be interactive at all, is an open question. Trough a reframing of the concept of interactivity as one of the possible subtypes of agency (narrative, interpretative, material and social) that a semiotic text allows for, this contribution will survey and discuss a selection of ostensibly interactive digital comics, interrogating the types and degrees of interaction they establish and reflecting on the specificities of their meaning-making processes.
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Rizzi, G. B. (2023). All click and no play: how interactive are interactive digital comics? In HT 2023 - The 34th ACM Conference on Hypertext and Social Media. Association for Computing Machinery, Inc. https://doi.org/10.1145/3603163.3609052
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