Ramath: Mobile Application for Math Learning using Augmented Reality

  • Cortés Díaz H
  • Piáal Ramírez O
  • Argüelles Cruz A
  • et al.
N/ACitations
Citations of this article
17Readers
Mendeley users who have this article in their library.

Abstract

This paper presents a mobile application (app) using Augmented Reality (AR) with the support of game play mechanics in a non-game application, oriented to help 12 to 15 year's old students to learn several math subjects. We associate concepts such as gamification and Problem-Based Learning (PBL) within the app, making the subjects much more interesting to the students and encouraging them to be fearless of math by taking advantage of the human's psychological predisposition to engage in gaming. With the collected information from the research and the help of a predictive algorithm, we try to show how much the technology can help in education.

Cite

CITATION STYLE

APA

Cortés Díaz, H. D., Piáal Ramírez, O. E., Argüelles Cruz, A. J., & Vicario Solórzano, C. M. (2019). Ramath: Mobile Application for Math Learning using Augmented Reality. Research in Computing Science, 148(10), 261–269. https://doi.org/10.13053/rcs-148-10-22

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free