In this research, we built a support system for improving motivation by utilizing gamification, targeting one university circle, the Senshu University Philharmonic Orchestra, as an example of voluntary communities. The purpose of this research was to maintain and improve the motives of each individual orchestra member for practice. Analysis of the current conditions clarified the following two factors as obstacles for improving the motivation of section members: «It is difficult to realize one's own practice achievements» and «Achievement level of practice of other members are unknown». In order to solve these problems, we built a system that visualized practice achievements and enabled sharing of the information among section members, with applying the concept of gamification in order to reinforce these functions. Through the experimental result, we consider that the effectiveness of this system was successfully verified. © 2014 Springer International Publishing Switzerland.
CITATION STYLE
Otake, K., Sumita, R., Oka, M., Shinozawa, Y., Uetake, T., & Sakurai, A. (2014). A Proposal of a Support System for Motivation Improvement Using Gamification. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8531 LNCS, pp. 571–580). Springer Verlag. https://doi.org/10.1007/978-3-319-07632-4_54
Mendeley helps you to discover research relevant for your work.