Abstract
In this article we introduce and explore the concept of Computer-Augmented Games – the use of computer technology to provide support or tools for gaming activities rather than use the technology as the complete mediating platform. Several examples of these games are presented and placed in a design space using a multi-dimensional typology of games approach. Based on this, possible future directions for using computers to support gameplay are discussed.
Cite
CITATION STYLE
Bergström, K., & Björk, S. (2014). The Case for Computer-Augmented Games. Transactions of the Digital Games Research Association, 1(3). https://doi.org/10.26503/todigra.v1i3.32
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