Unbiased warped-area sampling for differentiable rendering

113Citations
Citations of this article
37Readers
Mendeley users who have this article in their library.

Abstract

Differentiable rendering computes derivatives of the light transport equation with respect to arbitrary 3D scene parameters, and enables various applications in inverse rendering and machine learning. We present an unbiased and efficient differentiable rendering algorithm that does not require explicit boundary sampling. We apply the divergence theorem to the derivative of the rendering integral to convert the boundary integral into an area integral. We rewrite the converted area integral to a form that is suitable for Monte Carlo rendering. We then develop an efficient Monte Carlo sampling algorithm for solving the area integral. Our method can be easily plugged into a traditional path tracer and does not require dedicated data structures for sampling boundaries. We analyze the convergence properties through bias-variance metrics, and demonstrate our estimator's advantages over existing methods for some synthetic inverse rendering examples.

Cite

CITATION STYLE

APA

Bangaru, S. P., Li, T. M., & Durand, F. (2020). Unbiased warped-area sampling for differentiable rendering. ACM Transactions on Graphics, 39(6). https://doi.org/10.1145/3414685.3417833

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free