Abstract
Computer games have been used for a long time as a valuable tool in the teaching and learning of a variety of subjects. The Deaf communities and in particular the Deaf children have different learning needs compared to hearing children. For this reason, there have been, even timidly, some educational games that focusing on such children. However, as these games do not have a standard methology for development, they usually do not meet the needs of the target audience. Therefore, this paper proposes a method for evaluating the quality and suitability of existing educational games for Deaf children through a tested set of design guidelines for Deaf children games. Two computer educational games for Deaf are evaluated. In addition, after the evaluation, a case study is presented to demonstrate the redesign of a game based on the guidelines and the results obtained.
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dos Passos Canteri, R., García, L. S., Felipe, T. A., Antunes, D. R., & Iatskiu, C. E. (2015). An evaluation method of educational computer games for deaf children based on design guidelines. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9177, pp. 409–419). Springer Verlag. https://doi.org/10.1007/978-3-319-20684-4_40
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