Abstract
The goal of this study is to determine how gamers' reactions to male voices differ from reactions to female voices. The authors conducted an observational study with an experimental design to play in and record multiplayer matches (N = 245) of a video game. The researchers played against 1,660 unique gamers and broadcasted pre-recorded audio clips of either a man or a woman speaking. Gamers' reactions were digitally recorded, capturing what was said and heard during the game. Independent coders were used to conduct a quantitative content analysis of game data. Findings indicate that, on average, the female voice received three times as many negative comments as the male voice or no voice. In addition, the female voice received more queries and more messages from other gamers than the male voice or no voice. © The Author(s) 2012.
Author supplied keywords
Cite
CITATION STYLE
Kuznekoff, J. H., & Rose, L. M. (2013). Communication in multiplayer gaming: Examining player responses to gender cues. New Media and Society, 15(4), 541–556. https://doi.org/10.1177/1461444812458271
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.