Abstract
We present a new approach for solving the All-Pairs Shortest-Path (APSP) problem for planar graphs that exploits the massive on-chip parallelism available in today's Graphics Processing Units (GPUs). We describe two new algorithms based on our approach. Both algorithms use Floyd-Warshall method, have near optimal complexity in terms of the total number of operations, while their matrix-based structure is regular enough to allow for efficient parallel implementation on the GPUs. By applying a divide-and-conquer approach, we are able to make use of multi-node GPU clusters, resulting in more than an order of magnitude speedup over fastest known Dijkstra-based GPU implementation and a two-fold speedup over a parallel Dijkstra-based CPU implementation.
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Djidjev, H., Chapuis, G., Andonov, R., Thulasidasan, S., & Lavenier, D. (2015). All-Pairs Shortest Path algorithms for planar graph for GPU-accelerated clusters. Journal of Parallel and Distributed Computing, 85, 91–103. https://doi.org/10.1016/j.jpdc.2015.06.008
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