Computational snow avalanche simulation in forested terrain

26Citations
Citations of this article
40Readers
Mendeley users who have this article in their library.

Abstract

Two-dimensional avalanche simulation software operating in three-dimensional terrain is widely used for hazard zoning and engineering to predict runout distances and impact pressures of snow avalanche events. Mountain forests are an effective biological protection measure against avalanches; however, the protective capacity of forests to decelerate or even to stop avalanches that start within forested areas or directly above the treeline is seldom considered in this context. In particular, runout distances of small- to medium-scale avalanches are strongly influenced by the structural conditions of forests in the avalanche path. We present an evaluation and operationalization of a novel detrainment function implemented in the avalanche simulation software RAMMS for avalanche simulation in forested terrain. The new approach accounts for the effect of forests in the avalanche path by detraining mass, which leads to a deceleration and runout shortening of avalanches. The relationship is parameterized by the detrainment coefficient K [kg mg -1 s -2 ] accounting for differing forest characteristics. We varied

Cite

CITATION STYLE

APA

Teich, M., Fischer, J. T., Feistl, T., Bebi, P., Christen, M., & Grêt-Regamey, A. (2014). Computational snow avalanche simulation in forested terrain. Natural Hazards and Earth System Sciences, 14(8), 2233–2248. https://doi.org/10.5194/nhess-14-2233-2014

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free