Role-Playing Games for Common Well-Being in High School — Notes from a Study Developed in Southern Brazil

2Citations
Citations of this article
25Readers
Mendeley users who have this article in their library.

Abstract

As violence increases in Brazilian schools and the dropout rates grow, common well-being becomes a challenge. Several studies have been developed in order to understand these phenomena and find solutions to these problems. This paper begins with a brief contextualization of the current Brazilian situation and some challenges regarding relationships in Brazilian high schools. Suggesting that it may be possible to promote companionship and common well-being in the school environment through the use of games, this study also brings a report of two workshops held in an educational institution in southern Brazil in which Role-playing Game (RPG) was used for educational purposes. From this experience, it is possible to make some considerations about the use of this kind of game and its potential.

Cite

CITATION STYLE

APA

Jaques, R. R., & Bisol, C. A. (2019). Role-Playing Games for Common Well-Being in High School — Notes from a Study Developed in Southern Brazil. International Journal of Information and Education Technology, 9(7), 498–501. https://doi.org/10.18178/ijiet.2019.9.7.1253

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free