Role-Playing Games for Common Well-Being in High School — Notes from a Study Developed in Southern Brazil

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Abstract

As violence increases in Brazilian schools and the dropout rates grow, common well-being becomes a challenge. Several studies have been developed in order to understand these phenomena and find solutions to these problems. This paper begins with a brief contextualization of the current Brazilian situation and some challenges regarding relationships in Brazilian high schools. Suggesting that it may be possible to promote companionship and common well-being in the school environment through the use of games, this study also brings a report of two workshops held in an educational institution in southern Brazil in which Role-playing Game (RPG) was used for educational purposes. From this experience, it is possible to make some considerations about the use of this kind of game and its potential.

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Jaques, R. R., & Bisol, C. A. (2019). Role-Playing Games for Common Well-Being in High School — Notes from a Study Developed in Southern Brazil. International Journal of Information and Education Technology, 9(7), 498–501. https://doi.org/10.18178/ijiet.2019.9.7.1253

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