An emotion-sensitive dialogue policy for task-oriented dialogue system

5Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Reinforcement learning (RL) is an effective method in training dialogue policies to steer the conversation towards successful task completion. However, most RL-based methods only rely on semantic inputs that lack empathy as they ignore the user emotional information. Moreover, these methods suffer from delayed rewards caused by the user simulator returning valuable results only at dialogue end. Recently, some methods have been proposed to learn the reward function together with user emotions, but they omit considering user emotion in each dialogue turn. In this paper, we proposed an emotion-sensitive dialogue policy model (ESDP), it incorporates user emotions information into dialogue policy and selects the optimal action by the combination of top-k actions with the user emotions. The user emotion information in each turn is used as an immediate reward for the current dialogue state to solve sparse rewards and the dependency on termination. Extensive experiments validate that our method outperforms the baseline approaches when combined with different Q-Learning algorithms, and also surpasses other popular existing dialog policies’ performance.

Cite

CITATION STYLE

APA

Zhu, H., Wang, X., Wang, Z., & Xv, K. (2024). An emotion-sensitive dialogue policy for task-oriented dialogue system. Scientific Reports, 14(1). https://doi.org/10.1038/s41598-024-70463-x

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free