A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality

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Abstract

Background: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning. Results: Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills. Conclusion: The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented. The integration of game-based learning into an educational setting needs further evaluation.

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Klit, K. J. M., Pedersen, K. S., & Stege, H. (2018). A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality. Porcine Health Management, 4(1). https://doi.org/10.1186/s40813-018-0105-6

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