Effects of the multiple solutions and question prompts on generalization and justification for non-routine mathematical problem solving in a computer game context

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Abstract

The aim of this study is to investigate the effects of solution methods and question prompts on generalization and justification of non-routine problem solving for Grade 9 students. The learning activities are based on the context of the frog jumping game. In addition, related computer tools were used to support generalization and justification of non-routine problem solving. Non-equivalent pretest/posttest quasi experimental design was adopted in this study. The experimental results are summarized as follows: (1) generalization and justification performance of non-routine problem solving for students in the specific prompt group is significantly better than that for students in the general prompt group, and (2) generalization and justification performance of non-routine problem solving for students in the multiple-solution group is significantly better than that for students in the single-solution group. Finally, suggestions were proposed based on the results found in this study, which may serve as useful directions for teachers and future studies. © 2014 by iSER.

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Lee, C. Y., Chen, M. J., & Chang, W. L. (2014). Effects of the multiple solutions and question prompts on generalization and justification for non-routine mathematical problem solving in a computer game context. Eurasia Journal of Mathematics, Science and Technology Education, 10(2), 89–99. https://doi.org/10.12973/eurasia.2014.1022a

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