Virtual Reality effect on upper limb Motor function paretic in post stroke

  • Galvão M
  • Gouvêa P
  • Ocamoto G
  • et al.
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Abstract

© 2015, Universidade Federal de Sao Paulo. All rights reserved. Introduction. The therapy based on Virtual Reality (VR) has been a therapeutic modality used for the rehabilitation of patients with sequel of stroke. This therapy is performed through programs of exercises based on virtual game, which contribute so entertaining for the facilitation of normal movement and functional training. Objective. To evaluate the effects of VR in motor function of the upper limb pair ethical after stroke. Method. Randomized clinical trial. Sample composed of 27 subjects divided into two groups: control (n=10) and experimental (n=17). For assessment and reassessment we used the Physical Performance Scales of Fugl-Meyer (FM) and the Inventory of Activity from the Top End (MAL -Motor Activity Log). The treatment protocol consisted of exercises with the Nintendo Wii in 10 consecutive sessions, with duration of 1 hour and 15 minutes for each individual. Results. There are differences in comparison intragroup both to scale FM (p=0.0001) and how to scale MAL (p=0.0001), however there was no difference in the inter-group comparison. Conclusion. VR was effective in the improvement of motor function of the upper limb paretic after treatment being a therapeutic option with results similar to conventional.

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Galvão, M. L., Gouvêa, P., Ocamoto, G., Silva, A., Reis, L., Kosour, C., & Silva, A. (2015). Virtual Reality effect on upper limb Motor function paretic in post stroke. Revista Neurociências, 23(04), 493–498. https://doi.org/10.4181/rnc.2015.23.04.1038.06p

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