Abstract
Social metaverse with VR has been viewed as a paradigm shift for social media. However, most traditional VR social platforms ignore emerging characteristics in a metaverse, thereby failing to boost user satisfaction. In this paper, we explore a scenario of socializing in metaverse with VR, which brings major advantages over conventional social media: 1) leverage flexible display of users' 360-degree viewports to satisfy individual user interests, 2) ensure the user feelings of co-existence, 3) prevent view obstruction to help users find friends in crowds, and 4) support socializing with digital twins. Therefore, we formulate the Co-presence, and Occlusion-aware Metaverse User Recommendation (COMUR) problem to recommend a set of rendered players for users in social metaverse with VR. We prove COMUR is an NP-hard optimization problem and design a dual-module deep graph learning framework (COMURNet) to recommend appropriate users for viewport display. Experimental results on real social metaverse datasets and a user study with Occulus Quest 2 manifest that the proposed model outperforms baseline approaches by at least 36.7% of solution quality.
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CITATION STYLE
Chen, B. J., & Yang, D. N. (2022). User Recommendation in Social Metaverse with VR. In International Conference on Information and Knowledge Management, Proceedings (pp. 148–158). Association for Computing Machinery. https://doi.org/10.1145/3511808.3557487
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