All Work and All Play? A Framework to Design Game-based Information Systems

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Abstract

Organizations have increasingly sought to develop and use game-based information systems to increase engagement among employees or customers. However, many game-based information systems have failed due to poor design. Game-based information systems’ design must align with an organization’s need or problem and users’ motives. To help designers create game-based information systems that align with an organization’s needs, we present the game-based system design framework (GSDF). Designers can use this framework to select game-based elements to support aesthetics, dynamics, and mechanics to encourage intrinsic or extrinsic motivation among users. We also create a game-based system design diagram (GSDD) and process in the spirit of UML diagrams for designers to communicate game-based information system designs. We explain how one can use the GSDF and GSDD and their value for practice and research.

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Barber, C. S., Barber, D., & Petter, S. (2021). All Work and All Play? A Framework to Design Game-based Information Systems. AIS Transactions on Human-Computer Interaction, 13(3), 287–315. https://doi.org/10.17705/1thci.00151

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