Abstract
We develop an efficient algorithm for computing pure strategy Nash equilibria that satisfy various criteria (such as the utilitarian or Nash-Bernoulli social welfare functions) in games with sparse interaction structure. Our algorithm, called Valued Nash Propagation (VNP), integrates the optimisation problem of maximising a criterion with the constraint satisfaction problem of finding a game's equilibria to construct a criterion that defines a c-semiring. Given a suitably compact game structure, this criterion can be efficiently optimised using message-passing. To this end, we first show that VNP is complete in games whose interaction structure forms a hypertree. Then, we go on to provide theoretic and empirical results justifying its use on games with arbitrary structure; in particular, we show that it computes the optimum >82% of the time and otherwise selects an equilibrium that is always within 2% of the optimum on average.
Cite
CITATION STYLE
Chapman, A. C., Farinelli, A., de Cote, E. M., Rogers, A., & Jennings, N. R. (2010). A Distributed Algorithm for Optimising over Pure Strategy Nash Equilibria. In Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010 (pp. 749–755). AAAI Press. https://doi.org/10.1609/aaai.v24i1.7610
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