Combining model-based meta-reasoning and reinforcement learning for adapting game-playing agents

10Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.

Abstract

Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one way in which these agents may learn from their failures. Model-based meta-reasoning, a technique in which an agent uses a self-model for blame assignment, provides another. This paper evaluates a framework in which both these approaches are combined. We describe an experimental investigation of a specific task (defending a city) in a computer war strategy game called FreeCiv. Our results indicate that in the task examined, model-based meta-reasoning coupled with reinforcement learning enables the agent to learn the task with performance matching that of an expert designed agent and with speed exceeding that of a pure reinforcement learning agent. Copyright © 2008, Association for the Advancement of Artificial Intelligence.

Cite

CITATION STYLE

APA

Ulam, P., Jones, J., & Goel, A. (2008). Combining model-based meta-reasoning and reinforcement learning for adapting game-playing agents. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 132–137). https://doi.org/10.1609/aiide.v4i1.18685

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free