Abstract
This paper presents the digital museum as an effective tool for learning. Using the example of a digital museum created in February 2021, the authors use autoethnography to demonstrate how this virtual reality location served both hosts and visitors of an interdisciplinary seminar in higher education that took place during the first pandemic lockdown in the Netherlands. The creation, visitation, and reflective evaluation of the museum formed three phases of learning that benefitted curators and guests who represented various disciplines and levels within higher education. Though generated by the physical restrictions of pandemic education, this example underscores the didactic value of the digital museum as a post-pandemic educational medium.
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CITATION STYLE
Minnaert, T., & Hacopian, A. (2022). The Digital Museum: Learning through Interaction and Reflection. In International Conference on Higher Education Advances (Vol. 2022-June, pp. 1059–1067). Universidad Politecnica de Valencia. https://doi.org/10.4995/HEAd22.2022.14566
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