The Business Value of Gamification

8Citations
Citations of this article
81Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This article analyzes the connection between gamification and business success, focusing on customer retention, new customer acquisition, and transforming user perceptions. Based on a qualitative comparative analysis of 40 high-profile gamification projects, it shows that a combination of three key features—virtualization, social comparison, and tangible rewards—explain the various pathways to success. Each pathway requires the presence—and sometimes absence—of different design features, and firms do best when they focus on one or two objectives rather than all three at once. The article presents a framework for designing and implementing gamification more strategically and effectively, noting the ethical questions that arise.

Cite

CITATION STYLE

APA

Jacobides, M. G., Ma, M. D., Trantopoulos, K., & Vassalos, V. (2024). The Business Value of Gamification. California Management Review, 66(2), 91–107. https://doi.org/10.1177/00081256231218469

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free